![]() Interactive realtime Voronoi shatter modifier.Ĭlusters modifier. Image tracing to fragments.įragmenter modifier. Allows to cache geometry and animation in single file to store it outside of scene. Allows to quickly fragment geometry to Bricks or Stones.Ĭache object. Interactive realtime Voronoi shatter modifier.īricks modifier. Each fragment can be demolished further with proper amount of collision strength. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Several types of simulated objects: Dynamic, Static, Kinematik, Sleeping and Dead.Įntropy Bullet Rigid Body support via RayFire user interface. ![]() Glue allows you to glue objects together and break connections between objects during simulation. NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. ![]() NVidia PhysX Rigid Body support via RayFire user interface. Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
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